Sunday, August 17, 2008

Smells a bit down here


This is the first adventure for a campaign i started DM-ing on the weekend, its set in Caer Calidyrr (a location i took from a map of Faerûn and plan on updating once i get the new Forgotten Realms book), a small town that has been having some trouble with its sewers and so the mayor puts out the call for some heroes, namely us.
First and foremost I'll give you the Legend:

  1. A Half rotten Wooden Portcullis: Break DC of 16
  2. Corpse: contains 37 gold and an amulet of protection
  3. Corpse: contains 101 gold
  4. Makeshift Wall: Break DC of 16 and a Perception of 23 to locate hidden door
  5. Table: 52 Metal Cards (+1 Shurikens) and a burning torch
  6. Green areas are bunks for the goblins, chest contains 186 gold and a magic quiver
  7. Barricade: break DC of 10 (has to be broken)
  8. Blockage cannot be broken but has room to squeeze around
  9. Darkened areas are webbing: Difficult terrain (I forgot about this)
  10. Ledge behind some very thick webs (so that the DJS cannot be seen)
  11. Cocoons: contain 541 gold in a bag of holding (purse sized so no one has to worry about gold weight), amulet of protection and a "Bonerod" (+1 Rod)
  • GR = Giant Rat: page 219 (of the Monster Manual)
  • DR = Dire Rat: page 219
  • RS = Rat Swarm: page 219
  • GB = Goblin Blackblade: page 136
  • GC = Goblin Cutter: page 137
  • GW = Goblin Warrior: page 137
  • WR = Wererat: page 180
  • DJS = Deathjump Spider: page 246
  • BS = Blade Spider: page 246
- If 4 is broken down (as opposed to using the door) the blackblades hide and hopefully get combat advantage against the party
- After breaking down 7 the Blade spider can be heard through the wall following them down the corridor (this scared the rogue and ranger)
- At 8 i made the party put away its light source to squeeze through the gap to add a bit of drama
- The party receives some quest exp and +1 chainmail upon returning to the mayor of the town, they can perform a diplomacy check to try and get more gold if they wish but no hints of this are given (its a greed thing)

I made this adventure for the sole purpose of giving the party some level 1 magic equipment and to get them to level 2 pretty quickly it didn't all go to plan though...

I planned the first encounter assuming Amaril would be a wizard and could finish off the giant rats pretty quickly but he chose to become a warlock and so it took a bit longer (also the rat swarms had their damage resistance) and the rogue almost died, twice.
During the deathjump spider encounter the rogue cheated (he opened his monster manual to find the AC of the spiders) so i added a third, weaker, spider into the fray and nearly killed everyone and had to weaken the blade spider because everyone was running out of healing surges.

Even though I made a few mistakes and was a bit generous with my item giving, everyone said it was ok, so i think i'll do more.

- BALAZAR